:allow_comments: False .. _doc_c_sharp: C#/.NET ======= C# is a high-level programming language developed by Microsoft. Godot supports C# as an option for a scripting language, alongside Godot's own :ref:`GDScript `. The standard Godot executable does not contain C# support out of the box. Instead, to enable C# support for your project you need to `download a .NET version `_ of the editor from the Godot website. .. toctree:: :maxdepth: 1 :name: toc-learn-scripting-C# c_sharp_basics c_sharp_features c_sharp_style_guide diagnostics/index Godot API for C# ---------------- As a general purpose game engine Godot offers some high-level features as a part of its API. Articles below explain how these features integrate into C# and how C# API may be different from GDScript. .. toctree:: :maxdepth: 1 :name: toc-learn-scripting-C#-differences c_sharp_differences c_sharp_collections c_sharp_variant c_sharp_signals c_sharp_exports c_sharp_global_classes .. _doc_c_sharp_platforms: C# platform support ------------------- .. seealso:: See :ref:`doc_system_requirements` for hardware and software version requirements for the Godot engine. .. note:: Since C# projects use the .NET runtime, also check the system requirements for the version of .NET that you'll be using. See `supported OS `_. Since Godot 4.2, projects written in C# support all desktop platforms (Windows, Linux, and macOS), as well as Android and iOS. Android support is currently experimental. iOS support is currently experimental and has a few limitations. - The official export templates for the iOS simulator only supports the ``x64`` architecture. - Exporting to iOS can only be done from a MacOS device. Currently, projects written in C# cannot be exported to the web platform. To use C# on that platform, consider Godot 3 instead.