:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFDocument.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFDocument: GLTFDocument ============ **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +-------------------------------------------------------------+-----------------------------------------------------------+--------+ | :ref:`GLTFDocumentExtension[]` | :ref:`extensions` | ``[]`` | +-------------------------------------------------------------+-----------------------------------------------------------+--------+ Methods ------- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`import_scene` **(** :ref:`String` path, :ref:`int` flags=0, :ref:`int` bake_fps=30, :ref:`GLTFState` state=null **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`save_scene` **(** :ref:`Node` node, :ref:`String` path, :ref:`String` src_path, :ref:`int` flags=0, :ref:`float` bake_fps=30, :ref:`GLTFState` state=null **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFDocument_property_extensions: - :ref:`GLTFDocumentExtension[]` **extensions** +-----------+-----------------------+ | *Default* | ``[]`` | +-----------+-----------------------+ | *Setter* | set_extensions(value) | +-----------+-----------------------+ | *Getter* | get_extensions() | +-----------+-----------------------+ Method Descriptions ------------------- .. _class_GLTFDocument_method_import_scene: - :ref:`Node` **import_scene** **(** :ref:`String` path, :ref:`int` flags=0, :ref:`int` bake_fps=30, :ref:`GLTFState` state=null **)** Import a scene from glTF2 ".gltf" or ".glb" file. ---- .. _class_GLTFDocument_method_save_scene: - :ref:`Error` **save_scene** **(** :ref:`Node` node, :ref:`String` path, :ref:`String` src_path, :ref:`int` flags=0, :ref:`float` bake_fps=30, :ref:`GLTFState` state=null **)** Save a scene as a glTF2 ".glb" or ".gltf" file. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`