:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProximityGroup3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProximityGroup3D: ProximityGroup3D ================ **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` General-purpose proximity detection node. Description ----------- General-purpose proximity detection node. Properties ---------- +---------------------------------------------------------+---------------------------------------------------------------------+----------------------+ | :ref:`DispatchMode` | :ref:`dispatch_mode` | ``0`` | +---------------------------------------------------------+---------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`grid_radius` | ``Vector3(1, 1, 1)`` | +---------------------------------------------------------+---------------------------------------------------------------------+----------------------+ | :ref:`String` | :ref:`group_name` | ``""`` | +---------------------------------------------------------+---------------------------------------------------------------------+----------------------+ Methods ------- +------+----------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`broadcast` **(** :ref:`String` method, :ref:`Variant` parameters **)** | +------+----------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_ProximityGroup3D_signal_broadcast: - **broadcast** **(** :ref:`String` method, :ref:`Array` parameters **)** Enumerations ------------ .. _enum_ProximityGroup3D_DispatchMode: .. _class_ProximityGroup3D_constant_MODE_PROXY: .. _class_ProximityGroup3D_constant_MODE_SIGNAL: enum **DispatchMode**: - **MODE_PROXY** = **0** - **MODE_SIGNAL** = **1** Property Descriptions --------------------- .. _class_ProximityGroup3D_property_dispatch_mode: - :ref:`DispatchMode` **dispatch_mode** +-----------+--------------------------+ | *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_dispatch_mode(value) | +-----------+--------------------------+ | *Getter* | get_dispatch_mode() | +-----------+--------------------------+ ---- .. _class_ProximityGroup3D_property_grid_radius: - :ref:`Vector3` **grid_radius** +-----------+------------------------+ | *Default* | ``Vector3(1, 1, 1)`` | +-----------+------------------------+ | *Setter* | set_grid_radius(value) | +-----------+------------------------+ | *Getter* | get_grid_radius() | +-----------+------------------------+ ---- .. _class_ProximityGroup3D_property_group_name: - :ref:`String` **group_name** +-----------+-----------------------+ | *Default* | ``""`` | +-----------+-----------------------+ | *Setter* | set_group_name(value) | +-----------+-----------------------+ | *Getter* | get_group_name() | +-----------+-----------------------+ Method Descriptions ------------------- .. _class_ProximityGroup3D_method_broadcast: - void **broadcast** **(** :ref:`String` method, :ref:`Variant` parameters **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`