C#/.NET ======= C# is a high-level programming language developed by Microsoft. Godot supports C# as an option for a scripting language, alongside Godot's own :ref:`GDScript`. The standard Godot executable does not contain C# support out of the box. Instead, to enable C# support for your project you need to `download a .NET version `_ of the editor from the Godot website. .. toctree:: :maxdepth: 1 :name: toc-learn-scripting-C# c_sharp_basics c_sharp_features c_sharp_style_guide diagnostics/index Godot API for C# ---------------- As a general purpose game engine Godot offers some high-level features as a part of its API. Articles below explain how these features intergrate into C# and how C# API may be different from GDScript. .. toctree:: :maxdepth: 1 :name: toc-learn-scripting-C#-differences c_sharp_differences c_sharp_collections c_sharp_variant c_sharp_signals c_sharp_exports c_sharp_global_classes .. _doc_c_sharp_platforms: C# platform support ------------------- As of Godot 4.2 projects written in C# support all desktop platforms (Windows, Linux, and macOS), as well as Android. Android support is currently experimental and has a few limitations. - Projects targeting Android need to be created using .NET 7.0 or higher. This requires modifying the `.csproj` file generated by Godot. - Only some Android architectures are supported: ``arm64`` and ``x64``. Currently, projects written in C# cannot be exported to iOS and web platforms. To use C# on those platforms, consider Godot 3 instead.