# -*- coding: utf-8 -*- # # Godot Engine documentation build configuration file import sphinx_rtd_theme import sys import os # -- General configuration ------------------------------------------------ needs_sphinx = "1.3" # Sphinx extension module names and templates location sys.path.append(os.path.abspath("_extensions")) extensions = [ "sphinx_tabs.tabs", ] # Warning when the Sphinx Tabs extension is used with unknown # builders (like the dummy builder) - as it doesn't cause errors, # we can ignore this so we still can treat other warnings as errors. sphinx_tabs_nowarn = True if not os.getenv("SPHINX_NO_GDSCRIPT"): extensions.append("gdscript") if not os.getenv("SPHINX_NO_SEARCH"): extensions.append("sphinx_search.extension") if not os.getenv("SPHINX_NO_DESCRIPTIONS"): extensions.append("godot_descriptions") templates_path = ["_templates"] # You can specify multiple suffix as a list of string: ['.rst', '.md'] source_suffix = ".rst" source_encoding = "utf-8-sig" # The master toctree document master_doc = "index" # General information about the project project = "Godot Engine" copyright = ( "2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)" ) author = "Juan Linietsky, Ariel Manzur and the Godot community" # Version info for the project, acts as replacement for |version| and |release| # The short X.Y version version = os.getenv("READTHEDOCS_VERSION", "latest") # The full version, including alpha/beta/rc tags release = version # Parse Sphinx tags passed from RTD via environment env_tags = os.getenv("SPHINX_TAGS") if env_tags is not None: for tag in env_tags.split(","): print("Adding Sphinx tag: %s" % tag.strip()) tags.add(tag.strip()) # noqa: F821 # Language / i18n supported_languages = { "en": "Godot Engine (%s) documentation in English", "de": "Godot Engine (%s) Dokumentation auf Deutsch", "es": "Documentación de Godot Engine (%s) en español", "fr": "Documentation de Godot Engine (%s) en français", "fi": "Godot Engine (%s) dokumentaatio suomeksi", "it": "Godot Engine (%s) documentazione in italiano", "ja": "Godot Engine (%s)の日本語のドキュメント", "ko": "Godot Engine (%s) 문서 (한국어)", "pl": "Dokumentacja Godot Engine (%s) w języku polskim", "pt_BR": "Documentação da Godot Engine (%s) em Português Brasileiro", "ru": "Документация Godot Engine (%s) на русском языке", "uk": "Документація до Godot Engine (%s) українською мовою", "zh_CN": "Godot Engine (%s) 简体中文文档", "zh_TW": "Godot Engine (%s) 正體中文 (台灣) 文件", } language = os.getenv("READTHEDOCS_LANGUAGE", "en") if not language in supported_languages.keys(): print("Unknown language: " + language) print("Supported languages: " + ", ".join(supported_languages.keys())) print( "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'." ) language = "en" is_i18n = tags.has("i18n") # noqa: F821 exclude_patterns = ["_build"] # fmt: off # These imports should *not* be moved to the start of the file, # they depend on the sys.path.append call registering "_extensions". # GDScript syntax highlighting from gdscript import GDScriptLexer from sphinx.highlighting import lexers lexers["gdscript"] = GDScriptLexer() # fmt: on smartquotes = False # Pygments (syntax highlighting) style to use pygments_style = "sphinx" highlight_language = "gdscript" # -- Options for HTML output ---------------------------------------------- # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org on_rtd = os.environ.get("READTHEDOCS", None) == "True" html_theme = "sphinx_rtd_theme" html_theme_path = [sphinx_rtd_theme.get_html_theme_path()] if on_rtd: using_rtd_theme = True # Theme options html_theme_options = { # if we have a html_logo below, this shows /only/ the logo with no title text "logo_only": True, # Collapse navigation (False makes it tree-like) "collapse_navigation": False, } html_title = supported_languages[language] % version # VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github html_context = { "display_github": not is_i18n, # Integrate GitHub "github_user": "godotengine", # Username "github_repo": "godot-docs", # Repo name "github_version": "master", # Version "conf_py_path": "/", # Path in the checkout to the docs root "godot_inject_language_links": True, "godot_docs_supported_languages": list(supported_languages.keys()), "godot_docs_basepath": "https://docs.godotengine.org/", "godot_docs_suffix": ".html", "godot_default_lang": "en", "godot_canonical_version": "stable", # Distinguish local development website from production website. # This prevents people from looking for changes on the production website after making local changes :) "godot_title_prefix": "" if on_rtd else "(DEV) ", } html_logo = "img/docs_logo.png" # These folders are copied to the documentation's HTML output html_static_path = ["_static"] html_extra_path = ["robots.txt"] # These paths are either relative to html_static_path # or fully qualified paths (eg. https://...) html_css_files = [ "css/custom.css", ] html_js_files = [ "js/custom.js", ] # Output file base name for HTML help builder htmlhelp_basename = "GodotEnginedoc" # -- Options for reStructuredText parser ---------------------------------- # Enable directives that insert the contents of external files file_insertion_enabled = False # -- Options for LaTeX output --------------------------------------------- # Grouping the document tree into LaTeX files. List of tuples # (source start file, target name, title, # author, documentclass [howto, manual, or own class]). latex_documents = [ ( master_doc, "GodotEngine.tex", "Godot Engine Documentation", "Juan Linietsky, Ariel Manzur and the Godot community", "manual", ), ] # -- Options for linkcheck builder ---------------------------------------- # disable checking urls with about.html#this_part_of_page anchors linkcheck_anchors = False linkcheck_timeout = 10 # -- I18n settings -------------------------------------------------------- # Godot localization is handled via https://github.com/godotengine/godot-docs-l10n # where the main docs repo is a submodule. Therefore the translated material is # actually in the parent folder of this conf.py, hence the "../". locale_dirs = ["../sphinx/po/"] gettext_compact = False # We want to host the localized images in godot-docs-l10n, but Sphinx does not provide # the necessary feature to do so. `figure_language_filename` has `{root}` and `{path}`, # but they resolve to (host) absolute paths, so we can't use them as is to access "../". # However, Python is glorious and lets us redefine Sphinx's internal method that handles # `figure_language_filename`, so we do our own post-processing to fix the absolute path # and point to the parallel folder structure in godot-docs-l10n. # Note: Sphinx's handling of `figure_language_filename` may change in the future, monitor # https://github.com/sphinx-doc/sphinx/issues/7768 to see what would be relevant for us. figure_language_filename = "{root}.{language}{ext}" import sphinx cwd = os.getcwd() sphinx_original_get_image_filename_for_language = sphinx.util.i18n.get_image_filename_for_language def godot_get_image_filename_for_language(filename, env): """ Hack the absolute path returned by Sphinx based on `figure_language_filename` to insert our `../images` relative path to godot-docs-l10n's images folder, which mirrors the folder structure of the docs repository. The returned string should also be absolute so that `os.path.exists` can properly resolve it when trying to concatenate with the original doc folder. """ path = sphinx_original_get_image_filename_for_language(filename, env) path = os.path.abspath(os.path.join("../images/", os.path.relpath(path, cwd))) return path sphinx.util.i18n.get_image_filename_for_language = godot_get_image_filename_for_language # Couldn't find a way to retrieve variables nor do advanced string # concat from reST, so had to hardcode this in the "epilog" added to # all pages. This is used in index.rst to display the Weblate badge. # On English pages, the badge points to the language-neutral engage page. rst_epilog = """ .. |weblate_widget| image:: https://hosted.weblate.org/widgets/godot-engine/{image_locale}/godot-docs/287x66-white.png :alt: Translation status :target: https://hosted.weblate.org/engage/godot-engine{target_locale}/?utm_source=widget :width: 287 :height: 66 """.format( image_locale="-" if language == "en" else language, target_locale="" if language == "en" else "/" + language, )