.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectReverb: AudioEffectReverb ================= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a Reverb audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. Member Variables ---------------- .. _class_AudioEffectReverb_damping: - :ref:`float` **damping** - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_dry: - :ref:`float` **dry** - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_hipass: - :ref:`float` **hipass** - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``. .. _class_AudioEffectReverb_predelay_feedback: - :ref:`float` **predelay_feedback** - Output percent of predelay. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_predelay_msec: - :ref:`float` **predelay_msec** - Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``. .. _class_AudioEffectReverb_room_size: - :ref:`float` **room_size** - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``. .. _class_AudioEffectReverb_spread: - :ref:`float` **spread** - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_wet: - :ref:`float` **wet** - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``. Description ----------- Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.