.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioStreamPlayer: AudioStreamPlayer ================= **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Plays back audio. Member Functions ---------------- +----------------------------+---------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_playback_position` **(** **)** | +----------------------------+---------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`float` from_position=0.0 **)** | +----------------------------+---------------------------------------------------------------------------------------------------+ | void | :ref:`seek` **(** :ref:`float` to_position **)** | +----------------------------+---------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +----------------------------+---------------------------------------------------------------------------------------------------+ Signals ------- .. _class_AudioStreamPlayer_finished: - **finished** **(** **)** Emitted when the audio stops playing. Member Variables ---------------- .. _class_AudioStreamPlayer_autoplay: - :ref:`bool` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``. .. _class_AudioStreamPlayer_bus: - :ref:`String` **bus** - Bus on which this audio is playing. .. _class_AudioStreamPlayer_mix_target: - :ref:`MixTarget` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See ``MIX_TARGET_*`` constants. .. _class_AudioStreamPlayer_pitch_scale: - :ref:`float` **pitch_scale** - Changes the pitch and the tempo of the audio. .. _class_AudioStreamPlayer_playing: - :ref:`bool` **playing** - If ``true`` audio is playing. .. _class_AudioStreamPlayer_stream: - :ref:`AudioStream` **stream** - The :ref:`AudioStream` object to be played. .. _class_AudioStreamPlayer_volume_db: - :ref:`float` **volume_db** - Volume of sound, in dB. Enums ----- .. _enum_AudioStreamPlayer_MixTarget: enum **MixTarget** - **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel. - **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels. - **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center. Description ----------- Plays background audio. Member Function Description --------------------------- .. _class_AudioStreamPlayer_get_playback_position: - :ref:`float` **get_playback_position** **(** **)** Returns the position in the :ref:`AudioStream`. .. _class_AudioStreamPlayer_play: - void **play** **(** :ref:`float` from_position=0.0 **)** Plays the audio from the given position 'from_position', in seconds. .. _class_AudioStreamPlayer_seek: - void **seek** **(** :ref:`float` to_position **)** Sets the position from which audio will be played, in seconds. .. _class_AudioStreamPlayer_stop: - void **stop** **(** **)** Stops the audio.