.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioStreamPlayer2D: AudioStreamPlayer2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Plays audio in 2D. Member Functions ---------------- +----------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_playback_position` **(** **)** | +----------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`float` from_position=0.0 **)** | +----------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`seek` **(** :ref:`float` to_position **)** | +----------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +----------------------------+-----------------------------------------------------------------------------------------------------+ Signals ------- .. _class_AudioStreamPlayer2D_finished: - **finished** **(** **)** Emitted when the audio stops playing. Member Variables ---------------- .. _class_AudioStreamPlayer2D_area_mask: - :ref:`int` **area_mask** - Areas in which this sound plays. .. _class_AudioStreamPlayer2D_attenuation: - :ref:`float` **attenuation** - Dampens audio over distance with this as an exponent. .. _class_AudioStreamPlayer2D_autoplay: - :ref:`bool` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``. .. _class_AudioStreamPlayer2D_bus: - :ref:`String` **bus** - Bus on which this audio is playing. .. _class_AudioStreamPlayer2D_max_distance: - :ref:`float` **max_distance** - Maximum distance from which audio is still hearable. .. _class_AudioStreamPlayer2D_pitch_scale: - :ref:`float` **pitch_scale** - Changes the pitch and the tempo of the audio. .. _class_AudioStreamPlayer2D_playing: - :ref:`bool` **playing** - If ``true`` audio is playing. .. _class_AudioStreamPlayer2D_stream: - :ref:`AudioStream` **stream** - The :ref:`AudioStream` object to be played. .. _class_AudioStreamPlayer2D_volume_db: - :ref:`float` **volume_db** - Base volume without dampening. Description ----------- Plays audio that dampens with distance from screen center. Member Function Description --------------------------- .. _class_AudioStreamPlayer2D_get_playback_position: - :ref:`float` **get_playback_position** **(** **)** Returns the position in the :ref:`AudioStream`. .. _class_AudioStreamPlayer2D_play: - void **play** **(** :ref:`float` from_position=0.0 **)** Plays the audio from the given position 'from_position', in seconds. .. _class_AudioStreamPlayer2D_seek: - void **seek** **(** :ref:`float` to_position **)** Sets the position from which audio will be played, in seconds. .. _class_AudioStreamPlayer2D_stop: - void **stop** **(** **)** Stops the audio.