.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the DynamicFontData.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_DynamicFontData: DynamicFontData =============== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Used with :ref:`DynamicFont` to describe the location of a font file. Member Variables ---------------- .. _class_DynamicFontData_font_path: - :ref:`String` **font_path** - The path to the vector font file. .. _class_DynamicFontData_hinting: - :ref:`Hinting` **hinting** - The font hinting mode used by FreeType. Enums ----- .. _enum_DynamicFontData_Hinting: enum **Hinting** - **HINTING_NONE** = **0** --- Disable font hinting (smoother but less crisp). - **HINTING_LIGHT** = **1** --- Use the light font hinting mode. - **HINTING_NORMAL** = **2** --- Use the default font hinting mode (crisper but less smooth). Description ----------- Used with :ref:`DynamicFont` to describe the location of a vector font file for dynamic rendering at runtime.