.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventAction.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventAction: InputEventAction ================ **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for actions. Member Variables ---------------- .. _class_InputEventAction_action: - :ref:`String` **action** - The action's name. Actions are accessed via this :ref:`String`. .. _class_InputEventAction_pressed: - :ref:`bool` **pressed** - If ``true`` the action's state is pressed. If ``false`` the action's state is released. Description ----------- Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu ``Project > Project Settings > Input Map``. See :ref:`Node._input`.