.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MultiplayerAPI.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MultiplayerAPI: MultiplayerAPI ============== **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`add_peer` **(** :ref:`int` id **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`connected_to_server` **(** **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`connection_failed` **(** **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`del_peer` **(** :ref:`int` id **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`PoolIntArray` | :ref:`get_network_connected_peers` **(** **)** const | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_network_unique_id` **(** **)** const | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_rpc_sender_id` **(** **)** const | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_network_peer` **(** **)** const | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_network_server` **(** **)** const | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`poll` **(** **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`server_disconnected` **(** **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`set_root_node` **(** :ref:`Node` node **)** | +------------------------------------------+--------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_MultiplayerAPI_connected_to_server: - **connected_to_server** **(** **)** .. _class_MultiplayerAPI_connection_failed: - **connection_failed** **(** **)** .. _class_MultiplayerAPI_network_peer_connected: - **network_peer_connected** **(** :ref:`int` id **)** .. _class_MultiplayerAPI_network_peer_disconnected: - **network_peer_disconnected** **(** :ref:`int` id **)** .. _class_MultiplayerAPI_server_disconnected: - **server_disconnected** **(** **)** Member Variables ---------------- .. _class_MultiplayerAPI_network_peer: - :ref:`NetworkedMultiplayerPeer` **network_peer** .. _class_MultiplayerAPI_refuse_new_network_connections: - :ref:`bool` **refuse_new_network_connections** Member Function Description --------------------------- .. _class_MultiplayerAPI_add_peer: - void **add_peer** **(** :ref:`int` id **)** .. _class_MultiplayerAPI_clear: - void **clear** **(** **)** .. _class_MultiplayerAPI_connected_to_server: - void **connected_to_server** **(** **)** .. _class_MultiplayerAPI_connection_failed: - void **connection_failed** **(** **)** .. _class_MultiplayerAPI_del_peer: - void **del_peer** **(** :ref:`int` id **)** .. _class_MultiplayerAPI_get_network_connected_peers: - :ref:`PoolIntArray` **get_network_connected_peers** **(** **)** const .. _class_MultiplayerAPI_get_network_unique_id: - :ref:`int` **get_network_unique_id** **(** **)** const .. _class_MultiplayerAPI_get_rpc_sender_id: - :ref:`int` **get_rpc_sender_id** **(** **)** const .. _class_MultiplayerAPI_has_network_peer: - :ref:`bool` **has_network_peer** **(** **)** const .. _class_MultiplayerAPI_is_network_server: - :ref:`bool` **is_network_server** **(** **)** const .. _class_MultiplayerAPI_poll: - void **poll** **(** **)** .. _class_MultiplayerAPI_server_disconnected: - void **server_disconnected** **(** **)** .. _class_MultiplayerAPI_set_root_node: - void **set_root_node** **(** :ref:`Node` node **)**