.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RemoteTransform.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RemoteTransform: RemoteTransform =============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- RemoteTransform leads the :ref:`Transform` of another :ref:`Spatial` derived Node in the scene. Member Variables ---------------- .. _class_RemoteTransform_remote_path: - :ref:`NodePath` **remote_path** - The :ref:`NodePath` to the remote node, relative to the RemoteTransform's position in the scene. .. _class_RemoteTransform_update_position: - :ref:`bool` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``. .. _class_RemoteTransform_update_rotation: - :ref:`bool` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``. .. _class_RemoteTransform_update_scale: - :ref:`bool` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``. .. _class_RemoteTransform_use_global_coordinates: - :ref:`bool` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``. Description ----------- RemoteTransform leads the :ref:`Transform` of another :ref:`Spatial` derived Node (called the remote node) in the scene. It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.