.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the WebSocketServer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_WebSocketServer: WebSocketServer =============== **Inherits:** :ref:`WebSocketMultiplayerPeer` **<** :ref:`NetworkedMultiplayerPeer` **<** :ref:`PacketPeer` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_peer` **(** :ref:`int` id **)** const | +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_listening` **(** **)** const | +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`listen` **(** :ref:`int` port, :ref:`PoolStringArray` protocols=PoolStringArray( ), :ref:`bool` gd_mp_api=false **)** | +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_WebSocketServer_client_connected: - **client_connected** **(** :ref:`int` id, :ref:`String` protocol **)** .. _class_WebSocketServer_client_disconnected: - **client_disconnected** **(** :ref:`int` id **)** .. _class_WebSocketServer_data_received: - **data_received** **(** :ref:`int` id **)** Member Function Description --------------------------- .. _class_WebSocketServer_has_peer: - :ref:`bool` **has_peer** **(** :ref:`int` id **)** const .. _class_WebSocketServer_is_listening: - :ref:`bool` **is_listening** **(** **)** const .. _class_WebSocketServer_listen: - :ref:`int` **listen** **(** :ref:`int` port, :ref:`PoolStringArray` protocols=PoolStringArray( ), :ref:`bool` gd_mp_api=false **)** .. _class_WebSocketServer_stop: - void **stop** **(** **)**