{% extends "!layout.html" -%} {# Refer to https://github.com/readthedocs/sphinx_rtd_theme/blob/master/sphinx_rtd_theme/layout.html #} {% block htmltitle -%} {{ godot_title_prefix }}{{ title|striptags|e }}{{ titlesuffix }} {% endblock -%} {% block extrahead -%} {% endblock -%} {% block linktags -%} {% if godot_inject_language_links -%} {% for alternate_lang in godot_docs_supported_languages -%} {# Convert to ISO 639-1 format, e.g. zh_CN -> zh-cn -#} {% set alternate_lang_href = alternate_lang.lower().replace("_", "-") -%} {% endfor -%} {% endif -%} {{ super() }} {% endblock -%} {%- block document %}
{% if godot_is_latest or godot_show_article_status %}
{% if godot_is_latest %}

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

{% endif %} {% if godot_show_article_status and not godot_is_latest %}
{% if meta and meta.get('article_outdated') == 'True' %}

Work in progress

The content of this page was not yet updated for Godot {{ godot_version }} and may be outdated. If you know how to improve this page or you can confirm that it's up to date, feel free to open a pull request.

{% else %}

Up to date

This page is up to date for Godot {{ godot_version }}. If you still find outdated information, please open an issue.

{% endif %}
{% endif %}
{% endif %} {% block body %}{% endblock %}
{%- if self.comments()|trim %}
{%- block comments %}{% endblock %}
{%- endif%} {%- endblock %}