:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderGlobalsOverride.xml. .. _class_ShaderGlobalsOverride: ShaderGlobalsOverride ===================== **Inherits:** :ref:`Node` **<** :ref:`Object` A node used to override global shader parameters' values in a scene. .. rst-class:: classref-introduction-group Description ----------- Similar to how a :ref:`WorldEnvironment` node can be used to override the environment while a specific scene is loaded, **ShaderGlobalsOverride** can be used to override global shader parameters temporarily. Once the node is removed, the project-wide values for the global shader parameters are restored. See the :ref:`RenderingServer` ``global_shader_parameter_*`` methods for more information. \ **Note:** Only one **ShaderGlobalsOverride** can be used per scene. If there is more than one **ShaderGlobalsOverride** node in the scene tree, only the first node (in tree order) will be taken into account. \ **Note:** All **ShaderGlobalsOverride** nodes are made part of a ``"shader_overrides_group"`` group when they are added to the scene tree. The currently active **ShaderGlobalsOverride** node also has a ``"shader_overrides_group_active"`` group added to it. You can use this to check which **ShaderGlobalsOverride** node is currently active. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Shading language <../tutorials/shaders/shader_reference/shading_language>` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`