:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParticleMeshEmitter.xml. .. _class_VisualShaderNodeParticleMeshEmitter: VisualShaderNodeParticleMeshEmitter =================================== **Inherits:** :ref:`VisualShaderNodeParticleEmitter` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A visual shader node that makes particles emitted in a shape defined by a :ref:`Mesh`. .. rst-class:: classref-introduction-group Description ----------- :ref:`VisualShaderNodeParticleEmitter` that makes the particles emitted in a shape of the assigned :ref:`mesh`. It will emit from the mesh's surfaces, either all or only the specified one. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------+----------------------------------------------------------------------------------------------+----------+ | :ref:`Mesh` | :ref:`mesh` | | +-------------------------+----------------------------------------------------------------------------------------------+----------+ | :ref:`int` | :ref:`surface_index` | ``0`` | +-------------------------+----------------------------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`use_all_surfaces` | ``true`` | +-------------------------+----------------------------------------------------------------------------------------------+----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeParticleMeshEmitter_property_mesh: .. rst-class:: classref-property :ref:`Mesh` **mesh** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_mesh**\ (\ value\: :ref:`Mesh`\ ) - :ref:`Mesh` **get_mesh**\ (\ ) The :ref:`Mesh` that defines emission shape. .. rst-class:: classref-item-separator ---- .. _class_VisualShaderNodeParticleMeshEmitter_property_surface_index: .. rst-class:: classref-property :ref:`int` **surface_index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_surface_index**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_surface_index**\ (\ ) Index of the surface that emits particles. :ref:`use_all_surfaces` must be ``false`` for this to take effect. .. rst-class:: classref-item-separator ---- .. _class_VisualShaderNodeParticleMeshEmitter_property_use_all_surfaces: .. rst-class:: classref-property :ref:`bool` **use_all_surfaces** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_use_all_surfaces**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_use_all_surfaces**\ (\ ) If ``true``, the particles will emit from all surfaces of the mesh. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`