.. _doc_consoles:
Console support in Godot
========================
Console porting process
-----------------------
In order to develop for consoles in Godot, you need access to the console SDK and
export templates for it. These export templates need to be developed either by
yourself or someone hired to do it, or provided by a third-party company.
Currently, the only console Godot officially supports is Steam Deck (through the
official Linux export templates).
The reasons other consoles are not officially supported are the risks of legal
liability, disproportionate cost, and open source licensing issues. The reasons
are explained in more detail in this article `About Official Console Ports `__
As explained, however, it is possible to port your games to consoles thanks to
services provided by third-party companies.
.. note::
In practice, the process is quite similar to Unity and Unreal Engine. In other
words, there is no engine that is legally allowed to distribute console export
templates without requiring the user to prove that they are a licensed console
developer.
Console publishing process
--------------------------
Regardless of the engine used to create the game, the process to publish a game
to a console platform is as follows:
- Register a developer account on the console manufacturer's website, then sign
NDAs and publishing contracts. This requires you to have a registered legal
entity.
- Gain access to the publishing platform by passing the acceptance process. This
can take up to several months. Note that this step is significantly easier if
an established publisher is backing your game. Nintendo is generally known to
be more accepting of smaller developers, but this is not guaranteed.
- Get access to developer tools and order a console specially made for
developers (*devkit*). The cost of those devkits is confidential.
- Port your game to the console platform or pay a company to do it.
- To be published, your game needs to be rated in the regions you'd like to sell
it in. For example, game ratings are handled by `ESRB `__
in North America, and `PEGI `__ in Europe. Indie developers
can generally get a rating for cheaper compared to more established developers.
Due to the complexity of the process, many studios and developers prefer to
outsource console porting.
You can read more about the console publishing process in this article:
`Godot and consoles, all you need to know `__
Third-party support
-------------------
Console ports of Godot are offered by third-party companies (which have
ported Godot on their own). Some of these companies also offer publishing of
your games to various consoles.
The following is a list of some of the providers:
- `Lone Wolf Technology `_ offers
Switch and Playstation 4 porting and publishing of Godot games.
- `Pineapple Works `_ offers
Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#).
- `RAWRLAB games `_ offers
Switch porting of Godot games.
- `mazette! games `_ offers
Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games.
- `Olde Sküül `_ offers
Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games.
- `Tuanisapps `_ offers
Switch porting and publishing of Godot games.
- `Seaven Studio `_ offers
Switch, Xbox One, Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games.
- `Sickhead Games `_ offers
console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games.
If your company offers porting, or porting *and* publishing services for Godot games,
feel free to
`contact the Godot Foundation `_
to add your company to the list above.
Middleware
----------
Middleware ports are available through the console vendor's website. They
provide you with a version of Godot that can natively run on the console.
Typically, you do the actual work of adapting your game to the various consoles
yourself. In other words, the middleware provided has ported *Godot* to the
console, you just need to port your game, which is significantly less work in
most cases.
- `W4 Games `_ offers official
middleware ports for Nintendo Switch, Xbox Series X/S, and Playstation 5.