:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenDrag.xml. .. _class_InputEventScreenDrag: InputEventScreenDrag ==================== **Inherits:** :ref:`InputEventFromWindow` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Represents a screen drag event. .. rst-class:: classref-introduction-group Description ----------- Stores information about screen drag events. See :ref:`Node._input()`. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Using InputEvent <../tutorials/inputs/inputevent>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`index` | ``0`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`pen_inverted` | ``false`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`float` | :ref:`pressure` | ``0.0`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`relative` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`screen_relative` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`screen_velocity` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`tilt` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`velocity` | ``Vector2(0, 0)`` | +-------------------------------+-----------------------------------------------------------------------------+-------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventScreenDrag_property_index: .. rst-class:: classref-property :ref:`int` **index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_index**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_index**\ (\ ) The drag event index in the case of a multi-drag event. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_pen_inverted: .. rst-class:: classref-property :ref:`bool` **pen_inverted** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pen_inverted**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_pen_inverted**\ (\ ) Returns ``true`` when using the eraser end of a stylus pen. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_position**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_position**\ (\ ) The drag position in the viewport the node is in, using the coordinate system of this viewport. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_pressure: .. rst-class:: classref-property :ref:`float` **pressure** = ``0.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pressure**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_pressure**\ (\ ) Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_relative: .. rst-class:: classref-property :ref:`Vector2` **relative** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_relative**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_relative**\ (\ ) The drag position relative to the previous position (position at the last frame). \ **Note:** :ref:`relative` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using :ref:`relative` in a script that handles touch aiming. To avoid this, use :ref:`screen_relative` instead. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_screen_relative: .. rst-class:: classref-property :ref:`Vector2` **screen_relative** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_screen_relative**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_screen_relative**\ (\ ) The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by()`. This should be preferred over :ref:`relative` for touch aiming regardless of the project's stretch mode. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_screen_velocity: .. rst-class:: classref-property :ref:`Vector2` **screen_velocity** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_screen_velocity**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_screen_velocity**\ (\ ) The unscaled drag velocity in pixels per second in screen coordinates. This velocity is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by()`. This should be preferred over :ref:`velocity` for touch aiming regardless of the project's stretch mode. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_tilt: .. rst-class:: classref-property :ref:`Vector2` **tilt** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_tilt**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_tilt**\ (\ ) Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenDrag_property_velocity: .. rst-class:: classref-property :ref:`Vector2` **velocity** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_velocity**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_velocity**\ (\ ) The drag velocity. \ **Note:** :ref:`velocity` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using :ref:`velocity` in a script that handles touch aiming. To avoid this, use :ref:`screen_velocity` instead. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`