:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderIncludeDB.xml. .. _class_ShaderIncludeDB: ShaderIncludeDB =============== **Inherits:** :ref:`Object` Internal database of built in shader include files. .. rst-class:: classref-introduction-group Description ----------- This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_built_in_include_file`\ (\ filename\: :ref:`String`\ ) |static| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_built_in_include_file`\ (\ filename\: :ref:`String`\ ) |static| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedStringArray` | :ref:`list_built_in_include_files`\ (\ ) |static| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_ShaderIncludeDB_method_get_built_in_include_file: .. rst-class:: classref-method :ref:`String` **get_built_in_include_file**\ (\ filename\: :ref:`String`\ ) |static| :ref:`🔗` Returns the code for the built-in shader fragment. You can also access this in your shader code through ``#include "filename"``. .. rst-class:: classref-item-separator ---- .. _class_ShaderIncludeDB_method_has_built_in_include_file: .. rst-class:: classref-method :ref:`bool` **has_built_in_include_file**\ (\ filename\: :ref:`String`\ ) |static| :ref:`🔗` Returns ``true`` if an include file with this name exists. .. rst-class:: classref-item-separator ---- .. _class_ShaderIncludeDB_method_list_built_in_include_files: .. rst-class:: classref-method :ref:`PackedStringArray` **list_built_in_include_files**\ (\ ) |static| :ref:`🔗` Returns a list of built-in include files that are currently registered. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`