:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenTouch.xml. .. _class_InputEventScreenTouch: InputEventScreenTouch ===================== **Inherits:** :ref:`InputEventFromWindow` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Represents a screen touch event. .. rst-class:: classref-introduction-group Description ----------- Stores information about multi-touch press/release input events. Supports touch press, touch release and :ref:`index` for multi-touch count and order. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Using InputEvent <../tutorials/inputs/inputevent>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+--------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`canceled` | ``false`` | +-------------------------------+--------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`double_tap` | ``false`` | +-------------------------------+--------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`index` | ``0`` | +-------------------------------+--------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2(0, 0)`` | +-------------------------------+--------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-------------------------------+--------------------------------------------------------------------+-------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventScreenTouch_property_canceled: .. rst-class:: classref-property :ref:`bool` **canceled** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_canceled**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_canceled**\ (\ ) If ``true``, the touch event has been canceled. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_double_tap: .. rst-class:: classref-property :ref:`bool` **double_tap** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_double_tap**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_double_tap**\ (\ ) If ``true``, the touch's state is a double tap. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_index: .. rst-class:: classref-property :ref:`int` **index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_index**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_index**\ (\ ) The touch index in the case of a multi-touch event. One index = one finger. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_position**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_position**\ (\ ) The touch position in the viewport the node is in, using the coordinate system of this viewport. .. rst-class:: classref-item-separator ---- .. _class_InputEventScreenTouch_property_pressed: .. rst-class:: classref-property :ref:`bool` **pressed** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pressed**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_pressed**\ (\ ) If ``true``, the touch's state is pressed. If ``false``, the touch's state is released. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`