:allow_comments: False Godot includes a dedicated 2D renderer and 2D physics engine, as well as 2D-specific features like tilemaps, particles, and animation systems. This section covers most 2D-specific topics in Godot. For 2D topics not covered in this section, see also :ref:`doc_2d_skeletons` and :ref:`doc_navigation_overview_2d`. For using physics in 2D, see :ref:`doc_physics_index`. There is also a step-by-step tutorial on creating a 2D game in :ref:`doc_your_first_2d_game`. 2D == .. toctree:: :maxdepth: 1 :name: toc-learn-features-2d introduction_to_2d canvas_layers 2d_transforms .. _doc_2d_rendering: Rendering --------- .. toctree:: :maxdepth: 1 :name: toc-learn-features-2d-rendering 2d_lights_and_shadows 2d_meshes 2d_sprite_animation particle_systems_2d particle_process_material_2d 2d_antialiasing custom_drawing_in_2d 2d_parallax Physics and movement -------------------- .. toctree:: :maxdepth: 1 :name: toc-learn-features-2d-physics 2d_movement Tools ----- .. toctree:: :maxdepth: 1 :name: toc-learn-features-2d-tools using_tilesets using_tilemaps