:github_url: hide .. meta:: :keywords: gamepad, controller .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventJoypadButton.xml. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Represents a gamepad button being pressed or released. .. rst-class:: classref-introduction-group Description ----------- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion`. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Using InputEvent <../tutorials/inputs/inputevent>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`JoyButton` | :ref:`button_index` | ``0`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`pressure` | ``0.0`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventJoypadButton_property_button_index: .. rst-class:: classref-property :ref:`JoyButton` **button_index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_button_index**\ (\ value\: :ref:`JoyButton`\ ) - :ref:`JoyButton` **get_button_index**\ (\ ) Button identifier. One of the :ref:`JoyButton` button constants. .. rst-class:: classref-item-separator ---- .. _class_InputEventJoypadButton_property_pressed: .. rst-class:: classref-property :ref:`bool` **pressed** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pressed**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_pressed**\ (\ ) If ``true``, the button's state is pressed. If ``false``, the button's state is released. .. rst-class:: classref-item-separator ---- .. _class_InputEventJoypadButton_property_pressure: .. rst-class:: classref-property :ref:`float` **pressure** = ``0.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_pressure**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_pressure**\ (\ ) **Deprecated:** This property is never set by the engine and is always ``0``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`