:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeTimeSeek.xml. .. _class_AnimationNodeTimeSeek: AnimationNodeTimeSeek ===================== **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A time-seeking animation node used in :ref:`AnimationTree`. .. rst-class:: classref-introduction-group Description ----------- This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an :ref:`Animation` from the start or a certain playback position inside the :ref:`AnimationNodeBlendTree`. After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its ``seek_request`` value to ``-1.0``. .. tabs:: .. code-tab:: gdscript # Play child animation from the start. animation_tree.set("parameters/TimeSeek/seek_request", 0.0) # Alternative syntax (same result as above). animation_tree["parameters/TimeSeek/seek_request"] = 0.0 # Play child animation from 12 second timestamp. animation_tree.set("parameters/TimeSeek/seek_request", 12.0) # Alternative syntax (same result as above). animation_tree["parameters/TimeSeek/seek_request"] = 12.0 .. code-tab:: csharp // Play child animation from the start. animationTree.Set("parameters/TimeSeek/seek_request", 0.0); // Play child animation from 12 second timestamp. animationTree.Set("parameters/TimeSeek/seek_request", 12.0); .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------+------------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`explicit_elapse` | ``true`` | +-------------------------+------------------------------------------------------------------------------+----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_AnimationNodeTimeSeek_property_explicit_elapse: .. rst-class:: classref-property :ref:`bool` **explicit_elapse** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_explicit_elapse**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_explicit_elapse**\ (\ ) If ``true``, some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`