:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PolygonOccluder3D.xml. .. _class_PolygonOccluder3D: PolygonOccluder3D ================= **Inherits:** :ref:`Occluder3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Flat 2D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D`. .. rst-class:: classref-introduction-group Description ----------- **PolygonOccluder3D** stores a polygon shape that can be used by the engine's occlusion culling system. When an :ref:`OccluderInstance3D` with a **PolygonOccluder3D** is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single **PolygonOccluder3D**. To use arbitrary 3D shapes as occluders, use :ref:`ArrayOccluder3D` or :ref:`OccluderInstance3D`'s baking feature instead. See :ref:`OccluderInstance3D`'s documentation for instructions on setting up occlusion culling. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Occlusion culling <../tutorials/3d/occlusion_culling>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------+----------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`polygon` | ``PackedVector2Array()`` | +-----------------------------------------------------+----------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_PolygonOccluder3D_property_polygon: .. rst-class:: classref-property :ref:`PackedVector2Array` **polygon** = ``PackedVector2Array()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array`\ ) - :ref:`PackedVector2Array` **get_polygon**\ (\ ) The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance. The polygon must *not* have intersecting lines. Otherwise, triangulation will fail (with an error message printed). **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array` for more details. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`