.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AtlasTexture: AtlasTexture ============ **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. Member Variables ---------------- .. _class_AtlasTexture_atlas: - :ref:`Texture` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture` subtype. .. _class_AtlasTexture_filter_clip: - :ref:`bool` **filter_clip** - If ``true`` clips the area outside of the region to avoid bleeding of the surrounding texture pixels. .. _class_AtlasTexture_margin: - :ref:`Rect2` **margin** - The margin around the region. The :ref:`Rect2`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin. .. _class_AtlasTexture_region: - :ref:`Rect2` **region** - The AtlasTexture's used region. Description ----------- :ref:`Texture` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture`, a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.