.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerENet.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_NetworkedMultiplayerENet: NetworkedMultiplayerENet ======================== **Inherits:** :ref:`NetworkedMultiplayerPeer` **<** :ref:`PacketPeer` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- PacketPeer implementation using the ENet library. Member Functions ---------------- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`close_connection` **(** **)** | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`create_client` **(** :ref:`String` ip, :ref:`int` port, :ref:`int` in_bandwidth=0, :ref:`int` out_bandwidth=0 **)** | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`create_server` **(** :ref:`int` port, :ref:`int` max_clients=32, :ref:`int` in_bandwidth=0, :ref:`int` out_bandwidth=0 **)** | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_compression_mode` **(** **)** const | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bind_ip` **(** :ref:`String` ip **)** | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_compression_mode` **(** :ref:`int` mode **)** | +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Numeric Constants ----------------- - **COMPRESS_NONE** = **0** - **COMPRESS_RANGE_CODER** = **1** - **COMPRESS_FASTLZ** = **2** - **COMPRESS_ZLIB** = **3** - **COMPRESS_ZSTD** = **4** Description ----------- A connection (or a listening server) that should be passed to :ref:`SceneTree.set_network_peer`. Socket events can be handled by connecting to :ref:`SceneTree` signals. Member Function Description --------------------------- .. _class_NetworkedMultiplayerENet_close_connection: - void **close_connection** **(** **)** .. _class_NetworkedMultiplayerENet_create_client: - :ref:`int` **create_client** **(** :ref:`String` ip, :ref:`int` port, :ref:`int` in_bandwidth=0, :ref:`int` out_bandwidth=0 **)** Create client that connects to a server at address ``ip`` using specified ``port``. .. _class_NetworkedMultiplayerENet_create_server: - :ref:`int` **create_server** **(** :ref:`int` port, :ref:`int` max_clients=32, :ref:`int` in_bandwidth=0, :ref:`int` out_bandwidth=0 **)** Create server that listens to connections via ``port``. .. _class_NetworkedMultiplayerENet_get_compression_mode: - :ref:`int` **get_compression_mode** **(** **)** const .. _class_NetworkedMultiplayerENet_set_bind_ip: - void **set_bind_ip** **(** :ref:`String` ip **)** .. _class_NetworkedMultiplayerENet_set_compression_mode: - void **set_compression_mode** **(** :ref:`int` mode **)**