.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProximityGroup.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProximityGroup: ProximityGroup ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- General purpose proximity-detection node. Member Functions ---------------- +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`broadcast` **(** :ref:`String` name, :ref:`Variant` parameters **)** | +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_dispatch_mode` **(** :ref:`int` mode **)** | +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_group_name` **(** :ref:`String` name **)** | +-------+-----------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_ProximityGroup_broadcast: - **broadcast** **(** :ref:`String` name, :ref:`Array` parameters **)** Member Variables ---------------- .. _class_ProximityGroup_grid_radius: - :ref:`Vector3` **grid_radius** Description ----------- General purpose proximity-detection node. Member Function Description --------------------------- .. _class_ProximityGroup_broadcast: - void **broadcast** **(** :ref:`String` name, :ref:`Variant` parameters **)** .. _class_ProximityGroup_set_dispatch_mode: - void **set_dispatch_mode** **(** :ref:`int` mode **)** .. _class_ProximityGroup_set_group_name: - void **set_group_name** **(** :ref:`String` name **)**