.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Timer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Timer: Timer ===== **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A countdown timer. Member Functions ---------------- +----------------------------+--------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_time_left` **(** **)** const | +----------------------------+--------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_paused` **(** **)** const | +----------------------------+--------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_stopped` **(** **)** const | +----------------------------+--------------------------------------------------------------------------------------+ | void | :ref:`set_paused` **(** :ref:`bool` paused **)** | +----------------------------+--------------------------------------------------------------------------------------+ | void | :ref:`start` **(** **)** | +----------------------------+--------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +----------------------------+--------------------------------------------------------------------------------------+ Signals ------- .. _class_Timer_timeout: - **timeout** **(** **)** Emitted when the Timer reaches 0. Member Variables ---------------- .. _class_Timer_autostart: - :ref:`bool` **autostart** - If ``true``, Timer will automatically start when entering the scene tree. Default value: ``false``. .. _class_Timer_one_shot: - :ref:`bool` **one_shot** - If ``true``, Timer will stop when reaching 0. If ``false``, it will restart. Default value: ``false``. .. _class_Timer_process_mode: - :ref:`int` **process_mode** - Processing mode. Uses TIMER_PROCESS\_\* constants as value. .. _class_Timer_wait_time: - :ref:`float` **wait_time** - Wait time in seconds. Numeric Constants ----------------- - **TIMER_PROCESS_PHYSICS** = **0** --- Update the Timer during the physics step at each frame (fixed framerate processing). - **TIMER_PROCESS_IDLE** = **1** --- Update the Timer during the idle time at each frame. Description ----------- Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode. Member Function Description --------------------------- .. _class_Timer_get_time_left: - :ref:`float` **get_time_left** **(** **)** const Returns the timer's remaining time in seconds. Returns 0 if the timer is inactive. .. _class_Timer_is_paused: - :ref:`bool` **is_paused** **(** **)** const Returns ``true`` if the timer is paused. .. _class_Timer_is_stopped: - :ref:`bool` **is_stopped** **(** **)** const Returns ``true`` if the timer is stopped. .. _class_Timer_set_paused: - void **set_paused** **(** :ref:`bool` paused **)** Pauses the timer. If ``paused`` is ``true``, the timer will not process until it is started or unpaused again, even if :ref:`start` is called. .. _class_Timer_start: - void **start** **(** **)** Starts the timer. This also resets the remaining time to ``wait_time``. Note: this method will not resume a paused timer. See :ref:`set_paused`. .. _class_Timer_stop: - void **stop** **(** **)** Stop (cancel) the Timer.