:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAdd2: AnimationNodeAdd2 ================= **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Blends two animations additively inside of an :ref:`AnimationNodeBlendTree`. Properties ---------- +-------------------------+----------------------------------------------------+-------+ | :ref:`bool` | :ref:`sync` | false | +-------------------------+----------------------------------------------------+-------+ Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. Blends two animations additively based on an amount value in the ``[0.0, 1.0]`` range. Property Descriptions --------------------- .. _class_AnimationNodeAdd2_property_sync: - :ref:`bool` **sync** +-----------+---------------------+ | *Default* | false | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ | *Getter* | is_using_sync() | +-----------+---------------------+ If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input`, forcing the blended animations to update every frame.