:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectAmplify: AudioEffectAmplify ================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds an amplifying audio effect to an audio bus. Increases or decreases the volume of the selected audio bus. Properties ---------- +---------------------------+---------------------------------------------------------------+-----+ | :ref:`float` | :ref:`volume_db` | 0.0 | +---------------------------+---------------------------------------------------------------+-----+ Description ----------- Increases or decreases the volume being routed through the audio bus. Property Descriptions --------------------- .. _class_AudioEffectAmplify_property_volume_db: - :ref:`float` **volume_db** +-----------+----------------------+ | *Default* | 0.0 | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ | *Getter* | get_volume_db() | +-----------+----------------------+ Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.