:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectDelay: AudioEffectDelay ================ **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options. Properties ---------- +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`dry` | 1.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`bool` | :ref:`feedback/active` | false | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`feedback/delay_ms` | 340.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`feedback/level_db` | -6.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`feedback/lowpass` | 16000.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`bool` | :ref:`tap1/active` | true | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap1/delay_ms` | 250.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap1/level_db` | -6.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap1/pan` | 0.2 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`bool` | :ref:`tap2/active` | true | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap2/delay_ms` | 500.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap2/level_db` | -12.0 | +---------------------------+-----------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`tap2/pan` | -0.4 | +---------------------------+-----------------------------------------------------------------------------+---------+ Description ----------- Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Property Descriptions --------------------- .. _class_AudioEffectDelay_property_dry: - :ref:`float` **dry** +-----------+----------------+ | *Default* | 1.0 | +-----------+----------------+ | *Setter* | set_dry(value) | +-----------+----------------+ | *Getter* | get_dry() | +-----------+----------------+ Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. .. _class_AudioEffectDelay_property_feedback/active: - :ref:`bool` **feedback/active** +-----------+----------------------------+ | *Default* | false | +-----------+----------------------------+ | *Setter* | set_feedback_active(value) | +-----------+----------------------------+ | *Getter* | is_feedback_active() | +-----------+----------------------------+ If ``true``, feedback is enabled. .. _class_AudioEffectDelay_property_feedback/delay_ms: - :ref:`float` **feedback/delay_ms** +-----------+------------------------------+ | *Default* | 340.0 | +-----------+------------------------------+ | *Setter* | set_feedback_delay_ms(value) | +-----------+------------------------------+ | *Getter* | get_feedback_delay_ms() | +-----------+------------------------------+ Feedback delay time in milliseconds. .. _class_AudioEffectDelay_property_feedback/level_db: - :ref:`float` **feedback/level_db** +-----------+------------------------------+ | *Default* | -6.0 | +-----------+------------------------------+ | *Setter* | set_feedback_level_db(value) | +-----------+------------------------------+ | *Getter* | get_feedback_level_db() | +-----------+------------------------------+ Sound level for ``tap1``. .. _class_AudioEffectDelay_property_feedback/lowpass: - :ref:`float` **feedback/lowpass** +-----------+-----------------------------+ | *Default* | 16000.0 | +-----------+-----------------------------+ | *Setter* | set_feedback_lowpass(value) | +-----------+-----------------------------+ | *Getter* | get_feedback_lowpass() | +-----------+-----------------------------+ Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. .. _class_AudioEffectDelay_property_tap1/active: - :ref:`bool` **tap1/active** +-----------+------------------------+ | *Default* | true | +-----------+------------------------+ | *Setter* | set_tap1_active(value) | +-----------+------------------------+ | *Getter* | is_tap1_active() | +-----------+------------------------+ If ``true``, ``tap1`` will be enabled. .. _class_AudioEffectDelay_property_tap1/delay_ms: - :ref:`float` **tap1/delay_ms** +-----------+--------------------------+ | *Default* | 250.0 | +-----------+--------------------------+ | *Setter* | set_tap1_delay_ms(value) | +-----------+--------------------------+ | *Getter* | get_tap1_delay_ms() | +-----------+--------------------------+ ``tap1`` delay time in milliseconds. .. _class_AudioEffectDelay_property_tap1/level_db: - :ref:`float` **tap1/level_db** +-----------+--------------------------+ | *Default* | -6.0 | +-----------+--------------------------+ | *Setter* | set_tap1_level_db(value) | +-----------+--------------------------+ | *Getter* | get_tap1_level_db() | +-----------+--------------------------+ Sound level for ``tap1``. .. _class_AudioEffectDelay_property_tap1/pan: - :ref:`float` **tap1/pan** +-----------+---------------------+ | *Default* | 0.2 | +-----------+---------------------+ | *Setter* | set_tap1_pan(value) | +-----------+---------------------+ | *Getter* | get_tap1_pan() | +-----------+---------------------+ Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right). .. _class_AudioEffectDelay_property_tap2/active: - :ref:`bool` **tap2/active** +-----------+------------------------+ | *Default* | true | +-----------+------------------------+ | *Setter* | set_tap2_active(value) | +-----------+------------------------+ | *Getter* | is_tap2_active() | +-----------+------------------------+ If ``true``, ``tap2`` will be enabled. .. _class_AudioEffectDelay_property_tap2/delay_ms: - :ref:`float` **tap2/delay_ms** +-----------+--------------------------+ | *Default* | 500.0 | +-----------+--------------------------+ | *Setter* | set_tap2_delay_ms(value) | +-----------+--------------------------+ | *Getter* | get_tap2_delay_ms() | +-----------+--------------------------+ **Tap2** delay time in milliseconds. .. _class_AudioEffectDelay_property_tap2/level_db: - :ref:`float` **tap2/level_db** +-----------+--------------------------+ | *Default* | -12.0 | +-----------+--------------------------+ | *Setter* | set_tap2_level_db(value) | +-----------+--------------------------+ | *Getter* | get_tap2_level_db() | +-----------+--------------------------+ Sound level for ``tap2``. .. _class_AudioEffectDelay_property_tap2/pan: - :ref:`float` **tap2/pan** +-----------+---------------------+ | *Default* | -0.4 | +-----------+---------------------+ | *Setter* | set_tap2_pan(value) | +-----------+---------------------+ | *Getter* | get_tap2_pan() | +-----------+---------------------+ Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right).