:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectSpectrumAnalyzerInstance.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectSpectrumAnalyzerInstance: AudioEffectSpectrumAnalyzerInstance =================================== **Inherits:** :ref:`AudioEffectInstance` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Methods ------- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_magnitude_for_frequency_range` **(** :ref:`float` from_hz, :ref:`float` to_hz, :ref:`MagnitudeMode` mode=1 **)** const | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_AudioEffectSpectrumAnalyzerInstance_MagnitudeMode: .. _class_AudioEffectSpectrumAnalyzerInstance_constant_MAGNITUDE_AVERAGE: .. _class_AudioEffectSpectrumAnalyzerInstance_constant_MAGNITUDE_MAX: enum **MagnitudeMode**: - **MAGNITUDE_AVERAGE** = **0** --- Use the average value as magnitude. - **MAGNITUDE_MAX** = **1** --- Use the maximum value as magnitude. Method Descriptions ------------------- .. _class_AudioEffectSpectrumAnalyzerInstance_method_get_magnitude_for_frequency_range: - :ref:`Vector2` **get_magnitude_for_frequency_range** **(** :ref:`float` from_hz, :ref:`float` to_hz, :ref:`MagnitudeMode` mode=1 **)** const