:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CameraFeed.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CameraFeed: CameraFeed ========== **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A camera feed gives you access to a single physical camera attached to your device. Properties ---------- +---------------------------------------+-----------------------------------------------------------------+----------------------------------+ | :ref:`bool` | :ref:`feed_is_active` | false | +---------------------------------------+-----------------------------------------------------------------+----------------------------------+ | :ref:`Transform2D` | :ref:`feed_transform` | Transform2D( 1, 0, 0, -1, 0, 1 ) | +---------------------------------------+-----------------------------------------------------------------+----------------------------------+ Methods ------- +---------------------------------------------------+-----------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_id` **(** **)** const | +---------------------------------------------------+-----------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_name` **(** **)** const | +---------------------------------------------------+-----------------------------------------------------------------------------+ | :ref:`FeedPosition` | :ref:`get_position` **(** **)** const | +---------------------------------------------------+-----------------------------------------------------------------------------+ Enumerations ------------ .. _enum_CameraFeed_FeedDataType: .. _class_CameraFeed_constant_FEED_NOIMAGE: .. _class_CameraFeed_constant_FEED_RGB: .. _class_CameraFeed_constant_FEED_YCBCR: .. _class_CameraFeed_constant_FEED_YCBCR_SEP: enum **FeedDataType**: - **FEED_NOIMAGE** = **0** --- No image set for the feed. - **FEED_RGB** = **1** --- Feed supplies RGB images. - **FEED_YCBCR** = **2** --- Feed supplies YCbCr images that need to be converted to RGB. - **FEED_YCBCR_SEP** = **3** --- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB. .. _enum_CameraFeed_FeedPosition: .. _class_CameraFeed_constant_FEED_UNSPECIFIED: .. _class_CameraFeed_constant_FEED_FRONT: .. _class_CameraFeed_constant_FEED_BACK: enum **FeedPosition**: - **FEED_UNSPECIFIED** = **0** --- Unspecified position. - **FEED_FRONT** = **1** --- Camera is mounted at the front of the device. - **FEED_BACK** = **2** --- Camera is mounted at the back of the device. Description ----------- A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. **Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background. Property Descriptions --------------------- .. _class_CameraFeed_property_feed_is_active: - :ref:`bool` **feed_is_active** +-----------+-------------------+ | *Default* | false | +-----------+-------------------+ | *Setter* | set_active(value) | +-----------+-------------------+ | *Getter* | is_active() | +-----------+-------------------+ .. _class_CameraFeed_property_feed_transform: - :ref:`Transform2D` **feed_transform** +-----------+----------------------------------+ | *Default* | Transform2D( 1, 0, 0, -1, 0, 1 ) | +-----------+----------------------------------+ | *Setter* | set_transform(value) | +-----------+----------------------------------+ | *Getter* | get_transform() | +-----------+----------------------------------+ Method Descriptions ------------------- .. _class_CameraFeed_method_get_id: - :ref:`int` **get_id** **(** **)** const Gets the unique ID for this feed. .. _class_CameraFeed_method_get_name: - :ref:`String` **get_name** **(** **)** const Gets the camera's name. .. _class_CameraFeed_method_get_position: - :ref:`FeedPosition` **get_position** **(** **)** const Position of camera on the device.