:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CircleShape2D: CircleShape2D ============= **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Circular shape for 2D collisions. Properties ---------- +---------------------------+----------------------------------------------------+------+ | :ref:`float` | :ref:`radius` | 10.0 | +---------------------------+----------------------------------------------------+------+ Description ----------- Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. Property Descriptions --------------------- .. _class_CircleShape2D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | 10.0 | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The circle's radius.