:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CSGCylinder.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CSGCylinder: CSGCylinder =========== **Inherits:** :ref:`CSGPrimitive` **<** :ref:`CSGShape` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A CSG Cylinder shape. Properties ---------- +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`bool` | :ref:`cone` | false | +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`float` | :ref:`height` | 1.0 | +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`float` | :ref:`radius` | 1.0 | +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`int` | :ref:`sides` | 8 | +---------------------------------+--------------------------------------------------------------+-------+ | :ref:`bool` | :ref:`smooth_faces` | true | +---------------------------------+--------------------------------------------------------------+-------+ Description ----------- This node allows you to create a cylinder (or cone) for use with the CSG system. Property Descriptions --------------------- .. _class_CSGCylinder_property_cone: - :ref:`bool` **cone** +-----------+-----------------+ | *Default* | false | +-----------+-----------------+ | *Setter* | set_cone(value) | +-----------+-----------------+ | *Getter* | is_cone() | +-----------+-----------------+ If ``true`` a cone is created, the :ref:`radius` will only apply to one side. .. _class_CSGCylinder_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | 1.0 | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The height of the cylinder. .. _class_CSGCylinder_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ The material used to render the cylinder. .. _class_CSGCylinder_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | 1.0 | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The radius of the cylinder. .. _class_CSGCylinder_property_sides: - :ref:`int` **sides** +-----------+------------------+ | *Default* | 8 | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ | *Getter* | get_sides() | +-----------+------------------+ The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. .. _class_CSGCylinder_property_smooth_faces: - :ref:`bool` **smooth_faces** +-----------+-------------------------+ | *Default* | true | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ | *Getter* | get_smooth_faces() | +-----------+-------------------------+ If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.