:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CylinderShape: CylinderShape ============= **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Cylinder shape for collisions. Properties ---------- +---------------------------+----------------------------------------------------+-----+ | :ref:`float` | :ref:`height` | 2.0 | +---------------------------+----------------------------------------------------+-----+ | :ref:`float` | :ref:`radius` | 1.0 | +---------------------------+----------------------------------------------------+-----+ Description ----------- Cylinder shape for collisions. Property Descriptions --------------------- .. _class_CylinderShape_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | 2.0 | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The cylinder's height. .. _class_CylinderShape_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | 1.0 | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The cylinder's radius.