:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorSceneImporterAssimp: EditorSceneImporterAssimp ========================= **Inherits:** :ref:`EditorSceneImporter` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Multi-format 3D asset importer based on `Assimp `_. Description ----------- This is a multi-format 3D asset importer based on `Assimp `_. See `this page `_ for a full list of supported formats. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: :: - Smoothing Groups - Smooth Mesh - Triangluate (for meshes with blend shapes) - Bake Animation - Resample All - Deformed Models - Skins - Blend Shapes - Curve Filters - Constant Key Reducer - Auto Tangents Only - *Do not check* Constraints (as it will break the file) - Can check Embed Media (embeds textures into the exported FBX file) - Note that when importing embedded media, the texture and mesh will be a single immutable file. - You will have to re-export then re-import the FBX if the texture has changed. - Units: Centimeters - Up Axis: Y - Binary format in FBX 2017