:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event for gamepad buttons. Properties ---------- +---------------------------+-------------------------------------------------------------------------+-------+ | :ref:`int` | :ref:`button_index` | 0 | +---------------------------+-------------------------------------------------------------------------+-------+ | :ref:`bool` | :ref:`pressed` | false | +---------------------------+-------------------------------------------------------------------------+-------+ | :ref:`float` | :ref:`pressure` | 0.0 | +---------------------------+-------------------------------------------------------------------------+-------+ Description ----------- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion`. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Property Descriptions --------------------- .. _class_InputEventJoypadButton_property_button_index: - :ref:`int` **button_index** +-----------+-------------------------+ | *Default* | 0 | +-----------+-------------------------+ | *Setter* | set_button_index(value) | +-----------+-------------------------+ | *Getter* | get_button_index() | +-----------+-------------------------+ Button identifier. One of the :ref:`JoystickList` button constants. .. _class_InputEventJoypadButton_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | false | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the button's state is pressed. If ``false``, the button's state is released. .. _class_InputEventJoypadButton_property_pressure: - :ref:`float` **pressure** +-----------+---------------------+ | *Default* | 0.0 | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ | *Getter* | get_pressure() | +-----------+---------------------+ Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.