:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventKey: InputEventKey ============= **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for keyboard events. Properties ---------- +-------------------------+--------------------------------------------------------+-------+ | :ref:`bool` | :ref:`echo` | false | +-------------------------+--------------------------------------------------------+-------+ | :ref:`bool` | :ref:`pressed` | false | +-------------------------+--------------------------------------------------------+-------+ | :ref:`int` | :ref:`scancode` | 0 | +-------------------------+--------------------------------------------------------+-------+ | :ref:`int` | :ref:`unicode` | 0 | +-------------------------+--------------------------------------------------------+-------+ Methods ------- +-----------------------+--------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_scancode_with_modifiers` **(** **)** const | +-----------------------+--------------------------------------------------------------------------------------------------------------+ Description ----------- Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo` events. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Property Descriptions --------------------- .. _class_InputEventKey_property_echo: - :ref:`bool` **echo** +-----------+-----------------+ | *Default* | false | +-----------+-----------------+ | *Setter* | set_echo(value) | +-----------+-----------------+ | *Getter* | is_echo() | +-----------+-----------------+ If ``true``, the key was already pressed before this event. It means the user is holding the key down. .. _class_InputEventKey_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | false | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the key's state is pressed. If ``false``, the key's state is released. .. _class_InputEventKey_property_scancode: - :ref:`int` **scancode** +-----------+---------------------+ | *Default* | 0 | +-----------+---------------------+ | *Setter* | set_scancode(value) | +-----------+---------------------+ | *Getter* | get_scancode() | +-----------+---------------------+ Key scancode, one of the :ref:`KeyList` constants. .. _class_InputEventKey_property_unicode: - :ref:`int` **unicode** +-----------+--------------------+ | *Default* | 0 | +-----------+--------------------+ | *Setter* | set_unicode(value) | +-----------+--------------------+ | *Getter* | get_unicode() | +-----------+--------------------+ Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active` for more information. Method Descriptions ------------------- .. _class_InputEventKey_method_get_scancode_with_modifiers: - :ref:`int` **get_scancode_with_modifiers** **(** **)** const Returns the scancode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers`.