:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MeshTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MeshTexture: MeshTexture =========== **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Simple texture that uses a mesh to draw itself. Properties ---------- +-------------------------------+--------------------------------------------------------------+-----------------+ | :ref:`Texture` | :ref:`base_texture` | | +-------------------------------+--------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`image_size` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------+-----------------+ | :ref:`Mesh` | :ref:`mesh` | | +-------------------------------+--------------------------------------------------------------+-----------------+ Description ----------- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. Property Descriptions --------------------- .. _class_MeshTexture_property_base_texture: - :ref:`Texture` **base_texture** +----------+-------------------------+ | *Setter* | set_base_texture(value) | +----------+-------------------------+ | *Getter* | get_base_texture() | +----------+-------------------------+ Sets the base texture that the Mesh will use to draw. .. _class_MeshTexture_property_image_size: - :ref:`Vector2` **image_size** +-----------+-----------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-----------------------+ | *Setter* | set_image_size(value) | +-----------+-----------------------+ | *Getter* | get_image_size() | +-----------+-----------------------+ Sets the size of the image, needed for reference. .. _class_MeshTexture_property_mesh: - :ref:`Mesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ Sets the mesh used to draw. It must be a mesh using 2D vertices.