:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MultiMeshInstance2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MultiMeshInstance2D: MultiMeshInstance2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that instances a :ref:`MultiMesh` in 2D. Properties ---------- +-----------------------------------+------------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`multimesh` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture` | :ref:`normal_map` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +-----------------------------------+------------------------------------------------------------------+ Signals ------- .. _class_MultiMeshInstance2D_signal_texture_changed: - **texture_changed** **(** **)** Description ----------- ``MultiMeshInstance2D`` is a specialized node to instance a :ref:`MultiMesh` resource in 2D. Usage is the same as :ref:`MultiMeshInstance`. Property Descriptions --------------------- .. _class_MultiMeshInstance2D_property_multimesh: - :ref:`MultiMesh` **multimesh** +----------+----------------------+ | *Setter* | set_multimesh(value) | +----------+----------------------+ | *Getter* | get_multimesh() | +----------+----------------------+ The :ref:`MultiMesh` that will be drawn by the ``MultiMeshInstance2D``. .. _class_MultiMeshInstance2D_property_normal_map: - :ref:`Texture` **normal_map** +----------+-----------------------+ | *Setter* | set_normal_map(value) | +----------+-----------------------+ | *Getter* | get_normal_map() | +----------+-----------------------+ The normal map that will be used if using the default :ref:`CanvasItemMaterial`. .. _class_MultiMeshInstance2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The :ref:`Texture` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader.