:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Physics2DShapeQueryParameters.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Physics2DShapeQueryParameters: Physics2DShapeQueryParameters ============================= **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Parameters to be sent to a 2D shape physics query. Properties ---------- +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`bool` | :ref:`collide_with_areas` | false | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | true | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`int` | :ref:`collision_layer` | 2147483647 | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`Array` | :ref:`exclude` | [ ] | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`float` | :ref:`margin` | 0.0 | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`Vector2` | :ref:`motion` | Vector2( 0, 0 ) | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`RID` | :ref:`shape_rid` | | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ | :ref:`Transform2D` | :ref:`transform` | Transform2D( 1, 0, 0, 1, 0, 0 ) | +---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ Methods ------- +------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shape` **(** :ref:`Resource` shape **)** | +------+--------------------------------------------------------------------------------------------------------------------------+ Description ----------- This class contains the shape and other parameters for intersection/collision queries. Property Descriptions --------------------- .. _class_Physics2DShapeQueryParameters_property_collide_with_areas: - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ | *Default* | false | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ | *Getter* | is_collide_with_areas_enabled() | +-----------+---------------------------------+ .. _class_Physics2DShapeQueryParameters_property_collide_with_bodies: - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ | *Default* | true | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ | *Getter* | is_collide_with_bodies_enabled() | +-----------+----------------------------------+ .. _class_Physics2DShapeQueryParameters_property_collision_layer: - :ref:`int` **collision_layer** +-----------+----------------------------+ | *Default* | 2147483647 | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ | *Getter* | get_collision_layer() | +-----------+----------------------------+ The physics layer the query should be made on. .. _class_Physics2DShapeQueryParameters_property_exclude: - :ref:`Array` **exclude** +-----------+--------------------+ | *Default* | [ ] | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ | *Getter* | get_exclude() | +-----------+--------------------+ The list of objects or object :ref:`RID`\ s, that will be excluded from collisions. .. _class_Physics2DShapeQueryParameters_property_margin: - :ref:`float` **margin** +-----------+-------------------+ | *Default* | 0.0 | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ | *Getter* | get_margin() | +-----------+-------------------+ The collision margin for the shape. .. _class_Physics2DShapeQueryParameters_property_motion: - :ref:`Vector2` **motion** +-----------+-------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-------------------+ | *Setter* | set_motion(value) | +-----------+-------------------+ | *Getter* | get_motion() | +-----------+-------------------+ The motion of the shape being queried for. .. _class_Physics2DShapeQueryParameters_property_shape_rid: - :ref:`RID` **shape_rid** +----------+----------------------+ | *Setter* | set_shape_rid(value) | +----------+----------------------+ | *Getter* | get_shape_rid() | +----------+----------------------+ The :ref:`RID` of the queried shape. See also :ref:`set_shape`. .. _class_Physics2DShapeQueryParameters_property_transform: - :ref:`Transform2D` **transform** +-----------+---------------------------------+ | *Default* | Transform2D( 1, 0, 0, 1, 0, 0 ) | +-----------+---------------------------------+ | *Setter* | set_transform(value) | +-----------+---------------------------------+ | *Getter* | get_transform() | +-----------+---------------------------------+ the transform matrix of the queried shape. Method Descriptions ------------------- .. _class_Physics2DShapeQueryParameters_method_set_shape: - void **set_shape** **(** :ref:`Resource` shape **)** Sets the :ref:`Shape2D` that will be used for collision/intersection queries.