:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Physics2DTestMotionResult.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Physics2DTestMotionResult: Physics2DTestMotionResult ========================= **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Object` | :ref:`collider` | | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`int` | :ref:`collider_id` | 0 | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`RID` | :ref:`collider_rid` | | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`int` | :ref:`collider_shape` | 0 | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`collider_velocity` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`collision_normal` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`collision_point` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`motion` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ | :ref:`Vector2` | :ref:`motion_remainder` | Vector2( 0, 0 ) | +-------------------------------+--------------------------------------------------------------------------------------+-----------------+ Property Descriptions --------------------- .. _class_Physics2DTestMotionResult_property_collider: - :ref:`Object` **collider** +----------+----------------+ | *Getter* | get_collider() | +----------+----------------+ .. _class_Physics2DTestMotionResult_property_collider_id: - :ref:`int` **collider_id** +-----------+-------------------+ | *Default* | 0 | +-----------+-------------------+ | *Getter* | get_collider_id() | +-----------+-------------------+ .. _class_Physics2DTestMotionResult_property_collider_rid: - :ref:`RID` **collider_rid** +----------+--------------------+ | *Getter* | get_collider_rid() | +----------+--------------------+ .. _class_Physics2DTestMotionResult_property_collider_shape: - :ref:`int` **collider_shape** +-----------+----------------------+ | *Default* | 0 | +-----------+----------------------+ | *Getter* | get_collider_shape() | +-----------+----------------------+ .. _class_Physics2DTestMotionResult_property_collider_velocity: - :ref:`Vector2` **collider_velocity** +-----------+-------------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-------------------------+ | *Getter* | get_collider_velocity() | +-----------+-------------------------+ .. _class_Physics2DTestMotionResult_property_collision_normal: - :ref:`Vector2` **collision_normal** +-----------+------------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+------------------------+ | *Getter* | get_collision_normal() | +-----------+------------------------+ .. _class_Physics2DTestMotionResult_property_collision_point: - :ref:`Vector2` **collision_point** +-----------+-----------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-----------------------+ | *Getter* | get_collision_point() | +-----------+-----------------------+ .. _class_Physics2DTestMotionResult_property_motion: - :ref:`Vector2` **motion** +-----------+-----------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-----------------+ | *Getter* | get_motion() | +-----------+-----------------+ .. _class_Physics2DTestMotionResult_property_motion_remainder: - :ref:`Vector2` **motion_remainder** +-----------+------------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+------------------------+ | *Getter* | get_motion_remainder() | +-----------+------------------------+