:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Pin Joint for 2D shapes. Properties ---------- +---------------------------+-----------------------------------------------------+-----+ | :ref:`float` | :ref:`softness` | 0.0 | +---------------------------+-----------------------------------------------------+-----+ Description ----------- Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. Property Descriptions --------------------- .. _class_PinJoint2D_property_softness: - :ref:`float` **softness** +-----------+---------------------+ | *Default* | 0.0 | +-----------+---------------------+ | *Setter* | set_softness(value) | +-----------+---------------------+ | *Getter* | get_softness() | +-----------+---------------------+ The higher this value, the more the bond to the pinned partner can flex.