:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Polygon2D: Polygon2D ========= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A 2D polygon. Properties ---------- +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`antialiased` | false | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Array` | :ref:`bones` | [ ] | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`internal_vertex_count` | 0 | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`float` | :ref:`invert_border` | 100.0 | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`bool` | :ref:`invert_enable` | false | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Array` | :ref:`polygons` | [ ] | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`NodePath` | :ref:`skeleton` | NodePath("") | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Texture` | :ref:`texture` | | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector2` | :ref:`texture_offset` | Vector2( 0, 0 ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`float` | :ref:`texture_rotation` | | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`float` | :ref:`texture_rotation_degrees` | 0.0 | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`Vector2` | :ref:`texture_scale` | Vector2( 1, 1 ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`PoolVector2Array` | :ref:`uv` | PoolVector2Array( ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ | :ref:`PoolColorArray` | :ref:`vertex_colors` | PoolColorArray( ) | +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ Methods ------- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_bone` **(** :ref:`NodePath` path, :ref:`PoolRealArray` weights **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear_bones` **(** **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`erase_bone` **(** :ref:`int` index **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_count` **(** **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`get_bone_path` **(** :ref:`int` index **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolRealArray` | :ref:`get_bone_weights` **(** :ref:`int` index **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bone_path` **(** :ref:`int` index, :ref:`NodePath` path **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bone_weights` **(** :ref:`int` index, :ref:`PoolRealArray` weights **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture. Property Descriptions --------------------- .. _class_Polygon2D_property_antialiased: - :ref:`bool` **antialiased** +-----------+------------------------+ | *Default* | false | +-----------+------------------------+ | *Setter* | set_antialiased(value) | +-----------+------------------------+ | *Getter* | get_antialiased() | +-----------+------------------------+ If ``true``, polygon edges will be anti-aliased. .. _class_Polygon2D_property_bones: - :ref:`Array` **bones** +-----------+------+ | *Default* | [ ] | +-----------+------+ .. _class_Polygon2D_property_color: - :ref:`Color` **color** +-----------+---------------------+ | *Default* | Color( 1, 1, 1, 1 ) | +-----------+---------------------+ | *Setter* | set_color(value) | +-----------+---------------------+ | *Getter* | get_color() | +-----------+---------------------+ The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``. .. _class_Polygon2D_property_internal_vertex_count: - :ref:`int` **internal_vertex_count** +-----------+----------------------------------+ | *Default* | 0 | +-----------+----------------------------------+ | *Setter* | set_internal_vertex_count(value) | +-----------+----------------------------------+ | *Getter* | get_internal_vertex_count() | +-----------+----------------------------------+ .. _class_Polygon2D_property_invert_border: - :ref:`float` **invert_border** +-----------+--------------------------+ | *Default* | 100.0 | +-----------+--------------------------+ | *Setter* | set_invert_border(value) | +-----------+--------------------------+ | *Getter* | get_invert_border() | +-----------+--------------------------+ Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. .. _class_Polygon2D_property_invert_enable: - :ref:`bool` **invert_enable** +-----------+-------------------+ | *Default* | false | +-----------+-------------------+ | *Setter* | set_invert(value) | +-----------+-------------------+ | *Getter* | get_invert() | +-----------+-------------------+ If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. .. _class_Polygon2D_property_offset: - :ref:`Vector2` **offset** +-----------+-------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-------------------+ | *Setter* | set_offset(value) | +-----------+-------------------+ | *Getter* | get_offset() | +-----------+-------------------+ The offset applied to each vertex. .. _class_Polygon2D_property_polygon: - :ref:`PoolVector2Array` **polygon** +-----------+----------------------+ | *Default* | PoolVector2Array( ) | +-----------+----------------------+ | *Setter* | set_polygon(value) | +-----------+----------------------+ | *Getter* | get_polygon() | +-----------+----------------------+ The polygon's list of vertices. The final point will be connected to the first. **Note:** This returns a copy of the :ref:`PoolVector2Array` rather than a reference. .. _class_Polygon2D_property_polygons: - :ref:`Array` **polygons** +-----------+---------------------+ | *Default* | [ ] | +-----------+---------------------+ | *Setter* | set_polygons(value) | +-----------+---------------------+ | *Getter* | get_polygons() | +-----------+---------------------+ .. _class_Polygon2D_property_skeleton: - :ref:`NodePath` **skeleton** +-----------+---------------------+ | *Default* | NodePath("") | +-----------+---------------------+ | *Setter* | set_skeleton(value) | +-----------+---------------------+ | *Getter* | get_skeleton() | +-----------+---------------------+ .. _class_Polygon2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The polygon's fill texture. Use ``uv`` to set texture coordinates. .. _class_Polygon2D_property_texture_offset: - :ref:`Vector2` **texture_offset** +-----------+---------------------------+ | *Default* | Vector2( 0, 0 ) | +-----------+---------------------------+ | *Setter* | set_texture_offset(value) | +-----------+---------------------------+ | *Getter* | get_texture_offset() | +-----------+---------------------------+ Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``. .. _class_Polygon2D_property_texture_rotation: - :ref:`float` **texture_rotation** +----------+-----------------------------+ | *Setter* | set_texture_rotation(value) | +----------+-----------------------------+ | *Getter* | get_texture_rotation() | +----------+-----------------------------+ The texture's rotation in radians. .. _class_Polygon2D_property_texture_rotation_degrees: - :ref:`float` **texture_rotation_degrees** +-----------+-------------------------------------+ | *Default* | 0.0 | +-----------+-------------------------------------+ | *Setter* | set_texture_rotation_degrees(value) | +-----------+-------------------------------------+ | *Getter* | get_texture_rotation_degrees() | +-----------+-------------------------------------+ The texture's rotation in degrees. .. _class_Polygon2D_property_texture_scale: - :ref:`Vector2` **texture_scale** +-----------+--------------------------+ | *Default* | Vector2( 1, 1 ) | +-----------+--------------------------+ | *Setter* | set_texture_scale(value) | +-----------+--------------------------+ | *Getter* | get_texture_scale() | +-----------+--------------------------+ Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa. .. _class_Polygon2D_property_uv: - :ref:`PoolVector2Array` **uv** +-----------+----------------------+ | *Default* | PoolVector2Array( ) | +-----------+----------------------+ | *Setter* | set_uv(value) | +-----------+----------------------+ | *Getter* | get_uv() | +-----------+----------------------+ Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``. .. _class_Polygon2D_property_vertex_colors: - :ref:`PoolColorArray` **vertex_colors** +-----------+--------------------------+ | *Default* | PoolColorArray( ) | +-----------+--------------------------+ | *Setter* | set_vertex_colors(value) | +-----------+--------------------------+ | *Getter* | get_vertex_colors() | +-----------+--------------------------+ Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``. Method Descriptions ------------------- .. _class_Polygon2D_method_add_bone: - void **add_bone** **(** :ref:`NodePath` path, :ref:`PoolRealArray` weights **)** .. _class_Polygon2D_method_clear_bones: - void **clear_bones** **(** **)** .. _class_Polygon2D_method_erase_bone: - void **erase_bone** **(** :ref:`int` index **)** .. _class_Polygon2D_method_get_bone_count: - :ref:`int` **get_bone_count** **(** **)** const .. _class_Polygon2D_method_get_bone_path: - :ref:`NodePath` **get_bone_path** **(** :ref:`int` index **)** const .. _class_Polygon2D_method_get_bone_weights: - :ref:`PoolRealArray` **get_bone_weights** **(** :ref:`int` index **)** const .. _class_Polygon2D_method_set_bone_path: - void **set_bone_path** **(** :ref:`int` index, :ref:`NodePath` path **)** .. _class_Polygon2D_method_set_bone_weights: - void **set_bone_weights** **(** :ref:`int` index, :ref:`PoolRealArray` weights **)**