:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PrismMesh: PrismMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Properties ---------- +-------------------------------+--------------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`left_to_right` | 0.5 | +-------------------------------+--------------------------------------------------------------------+--------------------+ | :ref:`Vector3` | :ref:`size` | Vector3( 2, 2, 2 ) | +-------------------------------+--------------------------------------------------------------------+--------------------+ | :ref:`int` | :ref:`subdivide_depth` | 0 | +-------------------------------+--------------------------------------------------------------------+--------------------+ | :ref:`int` | :ref:`subdivide_height` | 0 | +-------------------------------+--------------------------------------------------------------------+--------------------+ | :ref:`int` | :ref:`subdivide_width` | 0 | +-------------------------------+--------------------------------------------------------------------+--------------------+ Description ----------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Property Descriptions --------------------- .. _class_PrismMesh_property_left_to_right: - :ref:`float` **left_to_right** +-----------+--------------------------+ | *Default* | 0.5 | +-----------+--------------------------+ | *Setter* | set_left_to_right(value) | +-----------+--------------------------+ | *Getter* | get_left_to_right() | +-----------+--------------------------+ Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. .. _class_PrismMesh_property_size: - :ref:`Vector3` **size** +-----------+--------------------+ | *Default* | Vector3( 2, 2, 2 ) | +-----------+--------------------+ | *Setter* | set_size(value) | +-----------+--------------------+ | *Getter* | get_size() | +-----------+--------------------+ Size of the prism. .. _class_PrismMesh_property_subdivide_depth: - :ref:`int` **subdivide_depth** +-----------+----------------------------+ | *Default* | 0 | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_depth() | +-----------+----------------------------+ Number of added edge loops along the Z axis. .. _class_PrismMesh_property_subdivide_height: - :ref:`int` **subdivide_height** +-----------+-----------------------------+ | *Default* | 0 | +-----------+-----------------------------+ | *Setter* | set_subdivide_height(value) | +-----------+-----------------------------+ | *Getter* | get_subdivide_height() | +-----------+-----------------------------+ Number of added edge loops along the Y axis. .. _class_PrismMesh_property_subdivide_width: - :ref:`int` **subdivide_width** +-----------+----------------------------+ | *Default* | 0 | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_width() | +-----------+----------------------------+ Number of added edge loops along the X axis.