:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProximityGroup.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProximityGroup: ProximityGroup ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- General-purpose proximity detection node. Properties ---------- +-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ | :ref:`DispatchMode` | :ref:`dispatch_mode` | 0 | +-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ | :ref:`Vector3` | :ref:`grid_radius` | Vector3( 1, 1, 1 ) | +-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ | :ref:`String` | :ref:`group_name` | "" | +-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ Methods ------- +------+------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`broadcast` **(** :ref:`String` name, :ref:`Variant` parameters **)** | +------+------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_ProximityGroup_signal_broadcast: - **broadcast** **(** :ref:`String` group_name, :ref:`Array` parameters **)** Enumerations ------------ .. _enum_ProximityGroup_DispatchMode: .. _class_ProximityGroup_constant_MODE_PROXY: .. _class_ProximityGroup_constant_MODE_SIGNAL: enum **DispatchMode**: - **MODE_PROXY** = **0** - **MODE_SIGNAL** = **1** Description ----------- General-purpose proximity detection node. Property Descriptions --------------------- .. _class_ProximityGroup_property_dispatch_mode: - :ref:`DispatchMode` **dispatch_mode** +-----------+--------------------------+ | *Default* | 0 | +-----------+--------------------------+ | *Setter* | set_dispatch_mode(value) | +-----------+--------------------------+ | *Getter* | get_dispatch_mode() | +-----------+--------------------------+ .. _class_ProximityGroup_property_grid_radius: - :ref:`Vector3` **grid_radius** +-----------+------------------------+ | *Default* | Vector3( 1, 1, 1 ) | +-----------+------------------------+ | *Setter* | set_grid_radius(value) | +-----------+------------------------+ | *Getter* | get_grid_radius() | +-----------+------------------------+ .. _class_ProximityGroup_property_group_name: - :ref:`String` **group_name** +-----------+-----------------------+ | *Default* | "" | +-----------+-----------------------+ | *Setter* | set_group_name(value) | +-----------+-----------------------+ | *Getter* | get_group_name() | +-----------+-----------------------+ Method Descriptions ------------------- .. _class_ProximityGroup_method_broadcast: - void **broadcast** **(** :ref:`String` name, :ref:`Variant` parameters **)**