:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RectangleShape2D: RectangleShape2D ================ **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Rectangle shape for 2D collisions. Properties ---------- +-------------------------------+---------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`extents` | Vector2( 10, 10 ) | +-------------------------------+---------------------------------------------------------+-------------------+ Description ----------- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. Property Descriptions --------------------- .. _class_RectangleShape2D_property_extents: - :ref:`Vector2` **extents** +-----------+--------------------+ | *Default* | Vector2( 10, 10 ) | +-----------+--------------------+ | *Setter* | set_extents(value) | +-----------+--------------------+ | *Getter* | get_extents() | +-----------+--------------------+ The rectangle's half extents. The width and height of this shape is twice the half extents.