:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SegmentShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SegmentShape2D: SegmentShape2D ============== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Segment shape for 2D collisions. Properties ---------- +-------------------------------+-------------------------------------------+------------------+ | :ref:`Vector2` | :ref:`a` | Vector2( 0, 0 ) | +-------------------------------+-------------------------------------------+------------------+ | :ref:`Vector2` | :ref:`b` | Vector2( 0, 10 ) | +-------------------------------+-------------------------------------------+------------------+ Description ----------- Segment shape for 2D collisions. Consists of two points, ``a`` and ``b``. Property Descriptions --------------------- .. _class_SegmentShape2D_property_a: - :ref:`Vector2` **a** +-----------+-----------------+ | *Default* | Vector2( 0, 0 ) | +-----------+-----------------+ | *Setter* | set_a(value) | +-----------+-----------------+ | *Getter* | get_a() | +-----------+-----------------+ The segment's first point position. .. _class_SegmentShape2D_property_b: - :ref:`Vector2` **b** +-----------+------------------+ | *Default* | Vector2( 0, 10 ) | +-----------+------------------+ | *Setter* | set_b(value) | +-----------+------------------+ | *Getter* | get_b() | +-----------+------------------+ The segment's second point position.