:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- 2D sprite node in a 3D world. Properties ---------- +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`frame` | 0 | +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`hframes` | 1 | +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`region_enabled` | false | +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`Rect2` | :ref:`region_rect` | Rect2( 0, 0, 0, 0 ) | +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`Texture` | :ref:`texture` | | +-------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`vframes` | 1 | +-------------------------------+---------------------------------------------------------------+---------------------+ Signals ------- .. _class_Sprite3D_signal_frame_changed: - **frame_changed** **(** **)** Emitted when the :ref:`frame` changes. Description ----------- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. Property Descriptions --------------------- .. _class_Sprite3D_property_frame: - :ref:`int` **frame** +-----------+------------------+ | *Default* | 0 | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ | *Getter* | get_frame() | +-----------+------------------+ Current frame to display from sprite sheet. :ref:`vframes` or :ref:`hframes` must be greater than 1. .. _class_Sprite3D_property_hframes: - :ref:`int` **hframes** +-----------+--------------------+ | *Default* | 1 | +-----------+--------------------+ | *Setter* | set_hframes(value) | +-----------+--------------------+ | *Getter* | get_hframes() | +-----------+--------------------+ The number of columns in the sprite sheet. .. _class_Sprite3D_property_region_enabled: - :ref:`bool` **region_enabled** +-----------+-------------------+ | *Default* | false | +-----------+-------------------+ | *Setter* | set_region(value) | +-----------+-------------------+ | *Getter* | is_region() | +-----------+-------------------+ If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect`. .. _class_Sprite3D_property_region_rect: - :ref:`Rect2` **region_rect** +-----------+------------------------+ | *Default* | Rect2( 0, 0, 0, 0 ) | +-----------+------------------------+ | *Setter* | set_region_rect(value) | +-----------+------------------------+ | *Getter* | get_region_rect() | +-----------+------------------------+ The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. .. _class_Sprite3D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ :ref:`Texture` object to draw. .. _class_Sprite3D_property_vframes: - :ref:`int` **vframes** +-----------+--------------------+ | *Default* | 1 | +-----------+--------------------+ | *Setter* | set_vframes(value) | +-----------+--------------------+ | *Getter* | get_vframes() | +-----------+--------------------+ The number of rows in the sprite sheet.